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Customized world preset generator

Minecraft Customized World Preset

Preset:

Default Default Water World Water World Isle Land Isle Land Caver's Delight Caver's Delight Mountain Madness Mountain Madness Drought Drought Cave of Chaos Cave of Chaos Good Luck Good Luck

Tips: You can use the Left/Right Arrow Keys and PageUp/PageDown Keys to adjust the sliders values.

Biomes and Structures

Structures

Add Caves?

Do you want to add caves in your world?

Add Strongholds?

Do you want add underground strongholds with end portals in your world?

Add Villages?

Do you want add NPC's villages? (You will be able to trade with villagers)

Add Mineshafts?

Do you want add underground mineshafts in your world?

Add Temples and Pyramids?

Do you want add jungle temples and desert pyramids?

Add Ravines?

Do you want add ravines in your world?

Add Monuments?

Do you want add underwater Monuments in oceans?

Add Mansions?

1.11+ Do you want add mansions in your world?

Biome

Biome to use for the generated world. "All" means "use randomized biomes" like on normals worlds.

Biomes Size

4 = Default Size, 6 = "Large Biomes" World Size.
+1 = Size x 2
-1 = Size / 2
For exemple, 8 = Size x 16.

Sea Level

Elevation of the Sea Level (Y axis).

Rivers Size

4 = Default Size, 6 = "Large Biomes" World Size.
+1 = Size x 2
-1 = Size / 2
For exemple, 8 = Size x 16.

Add Lava Oceans?

Do you want to replace water oceans by lava oceans?

Add Water Lakes?

Do you want to add water lakes in your world?

Lakes Quantity

Percentage of water lakse in the world. More this quantity is a big number, more frequent will be water lakes.

Add Lava Lakes?

Do you want to add lava lakes in your world?

Lakes Quantity

Percentage of lava lakes in the world. More this quantity is a big number, more frequent will be lava lakes.

Add Dungeons?

Do you want to add dungeons in your world?

Dungeons Quantity

Percentage of dungeons to add in the underground world. More this quantity is a big number, more frequent will be the dungeons.

Ore Distribution

Dirt

Size

Medium sized veins (number of blocks)

Count

Maximum veins number by chunk

Elevation

Elevation zone where veins spawn. Veins will spawn between min and max (Y axis).

Gravel

Size

Medium sized veins (number of blocks)

Count

Maximum veins number by chunk

Elevation

Elevation zone where veins spawn. Veins will spawn between min and max (Y axis).

Granite

Size

Medium sized veins (number of blocks)

Count

Maximum veins number by chunk

Elevation

Elevation zone where veins spawn. Veins will spawn between min and max (Y axis).

Diorite

Size

Medium sized veins (number of blocks)

Count

Maximum veins number by chunk

Elevation

Elevation zone where veins spawn. Veins will spawn between min and max (Y axis).

Andesite

Size

Medium sized veins (number of blocks)

Count

Maximum veins number by chunk

Elevation

Elevation zone where veins spawn. Veins will spawn between min and max (Y axis).

Coal Ore

Size

Medium sized veins (number of blocks)

Count

Maximum veins number by chunk

Elevation

Elevation zone where veins spawn. Veins will spawn between min and max (Y axis).

Iron Ore

Size

Medium sized veins (number of blocks)

Count

Maximum veins number by chunk

Elevation

Elevation zone where veins spawn. Veins will spawn between min and max (Y axis).

Gold Ore

Size

Medium sized veins (number of blocks)

Count

Maximum veins number by chunk

Elevation

Elevation zone where veins spawn. Veins will spawn between min and max (Y axis).

Redstone Ore

Size

Medium sized veins (number of blocks)

Count

Maximum veins number by chunk

Elevation

Elevation zone where veins spawn. Veins will spawn between min and max (Y axis).

Diamond Ore

Size

Medium sized veins (number of blocks)

Count

Maximum veins number by chunk

Elevation

Elevation zone where veins spawn. Veins will spawn between min and max (Y axis).

Lapis Lazuli Ore

Size

Medium sized veins (number of blocks)

Count

Maximum veins number by chunk

Elevation

Elevation zone where veins spawn. Veins will spawn between min and max (Y axis).

Ground Relief

Micro-Relief

Local reliefs amplification. A small value reduces micro-reliefs. A bigger value amplifies micro-reliefs, so the ground is smoother.

Verticale Stratification

Defines the ground stratification, the horizontal cutting. A big value can create floating islands. A smaller value create large and soft curves.

Ground Smoothness

Defines the smoothness of the ground. More this value is big, more the ground will be smooth.

X Smoothness

Y (height) Smoothness

Z Smoothness

Micro-Amplification

Small relief amplification.

X Amplification

Z Amplification

Power

Ground Stretching

Vertical ground stretching, considering the biome characteristics. Smaller is the value, more the ground will be vertically stretched.

Depth Weight

Multiplier for the ground depth

Depth Offset

Offset for the ground depth. A small value for a deeper ground, a big value for higher ground.

Relief Weight

Multiplier for grounds reliefs

Reliefs Offset

Offset for the grounds reliefs

Elevation

Defines the terrain porosity. The closeness of theses 2 values defines if the terrain will be fill or pierced.

Relief Amplification

Amplification weight for reliefs. The amplification is linear, bigger is the value, higher will be the reliefs, with a medium value to 8.5.

Vertical Streching

Ground vertical streching. Smaller is the value, more the ground is vertically streched.