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Customized World Preset Generator

Minecraft Customized World Preset

Preset :

Default Default Water World Water World Isle Land Isle Land Caver's Delight Caver's Delight Mountain Madness Mountain Madness Drought Drought Cave of Chaos Cave of Chaos Good Luck Good Luck

Tips : You can use the Left/Right Arrow Keys and PageUp/PageDown Keys to adjust the sliders values.

Biomes and Structures

Structures

Add Cases ?

Do you want add underground caves in your world ?

Add Strongholds ?

Do you want add underground strongholds with it End portals ?

Add Villages ?

Do you want add PNJ's Villages ? You will be able to trade with villagers

Add Mineshafts ?

Do you want add underground mineshafts in your world ?

Add Temples ?

Do you want add jungle temple and desert pyramide ?

Add Ravines ?

Do you want add ravines in your world ?

Add Monuments ?

Do you want add underwater Monuments in oceans ?

Add Mansions ?

1.11+ Do you want add mansions in your world ?

Biome

Biome to use for the generated world ? "All" means use randomized biomes like on normals worlds.

Biomes Size

4 = Default Size, 6 = "Large Biomes" World Size.
+1 = Size x 2
-1 = Size / 2
For exemple, 8 = Size x 16.

Sea Level

Elevation of the Sea Level (Y axis).

River Size

4 = Default Size, 6 = "Large Biomes" World Size.
+1 = Size x 2
-1 = Size / 2
For exemple, 8 = Size x 16.

Add Lava Oceans ?

Do you want to replace water oceans by lava oceans ?

Add Lakes ?

Do you want to add water lakes in your world ?

Lakes Quantity

Pourcent of Lake in the world. More this quantity is a big number, more frequent will be water lake.

Add Lava Lakes ?

Do you want to add lava lakes in your world ?

Lakes Quantity

Pourcent of Lava Lake in the world. More this quantity is a big number, more frequent will be lava lake.

Add Dungeons ?

Do you want to add Dungeons, including there Mob Spawner and Resources Chest ?

Dungeons Quantity

Pourcent of Dungeons to add in the underground world. More this quantity is a big number, more frequent will be the dungeons.

Ore Distribution

Dirt

Size

Medium sized veins (number of bloc)

Count

Maximum veins number by chunk

Elevation

Elevation zone where veins spawn. Veins will spawn between min and max (Y axis value).

Gravel

Size

Medium sized veins (number of bloc)

Count

Maximum veins number by chunk

Elevation

Elevation zone where veins spawn. Veins will spawn between min and max (Y axis value).

Granite

Size

Medium sized veins (number of bloc)

Count

Maximum veins number by chunk

Elevation

Elevation zone where veins spawn. Veins will spawn between min and max (Y axis value).

Diorite

Size

Medium sized veins (number of bloc)

Count

Maximum veins number by chunk

Elevation

Elevation zone where veins spawn. Veins will spawn between min and max (Y axis value).

Andesite

Size

Medium sized veins (number of bloc)

Count

Maximum veins number by chunk

Elevation

Elevation zone where veins spawn. Veins will spawn between min and max (Y axis value).

Coal Ore

Size

Medium sized veins (number of bloc)

Count

Maximum veins number by chunk

Elevation

Elevation zone where veins spawn. Veins will spawn between min and max (Y axis value).

Iron Ore

Size

Medium sized veins (number of bloc)

Count

Maximum veins number by chunk

Elevation

Elevation zone where veins spawn. Veins will spawn between min and max (Y axis value).

Gold Ore

Size

Medium sized veins (number of bloc)

Count

Maximum veins number by chunk

Elevation

Elevation zone where veins spawn. Veins will spawn between min and max (Y axis value).

Redstone Ore

Size

Medium sized veins (number of bloc)

Count

Maximum veins number by chunk

Elevation

Elevation zone where veins spawn. Veins will spawn between min and max (Y axis value).

Diamond Ore

Size

Medium sized veins (number of bloc)

Count

Maximum veins number by chunk

Elevation

Elevation zone where veins spawn. Veins will spawn between min and max (Y axis value).

Lapis Lazuli Ore

Size

Medium sized veins (number of bloc)

Count

Maximum veins number by chunk

Elevation

Elevation zone where veins spawn. Veins will spawn between min and max (Y axis value).

Ground Relief

Micro-Relief

Local reliefs amplification. A small value reduce micro-reliefs. A bigger value amplify micro-reliefs, so the ground is smoother.

Verticale Stratification

Define the ground stratification, the horizontal cutting. A big value can create floating islands. A smaller value create large and soft curve.

Ground smoothness

Define the smoothness of the ground, more the value is big, more the ground will be smooth.

X Smoothness

Y (height) Smoothness

Z Smoothness

Micro-Amplification

Small relief amplification.

X Amplification

Z Amplification

Power

Biome Stretching

Vertical ground stretching, considering the biome characteristics. Smaller is the value, more the ground is vertically stretched.

Depth Weight

Multiplier for the ground depth

Depth Offset

Offset for the ground depth. A small value for a deeper ground, a big value for higher ground.

Relief Weight

Multiplier for grounds reliefs

Relief Offset

Offset for the grounds reliefs

Elevation

Define the terrain porosity. The closeness of theses 2 values define if the terrain will be fill or pierced.

Relief Amplification

Amplification weight for reliefs. The amplification is linear, bigger is the value, higher will be the reliefs, with a medium value to 8.5.

Vertical Streching

Ground vertical streching. Smaller is the value, more the ground is vertically streched.